CUSTOM EXPERIENCE

    Corporate Example Itinerary

    WHAT DOES A TYPICAL PROGRAM LOOK LIKE?

    We’ve included an example program below that we curated for a customer whose focus was to help their team band together across multiple departments. Their team had become disjoined and stale, they had stagnated at a level that they had not been able to surpass with other conventional methods; salary increases, restructuring, performance reviews and salary tied KPI’s. They wanted to revitalise their team in a way that was not forced, awkward or condescending, they wanted to inject some fun and excitement into the development day!

    Heirisson Island – Burswood Park Ignition

    Introduction

    In the morning session, the group will participate in a sequence of challenging activities designed to touch on areas such as communication, team roles and responsibilities, leadership awareness, trust and cooperation. In the middle of your fun-filled team development day you discover that a militant group plans to blow up the city with thermo nuclear bombs. Important clues needed to disarm the bombs have been planted on Heirisson Island and bridge access to the island has been cut off.

    You manage to locate a group of ex-military personnel (Adventure Out Staff) that have further information about the group’s demands. They cannot go it alone and require the assistance of a high performing team to help them out. The objective of the afternoon’s activity is for your team to disarm a quantity of thermo nuclear bombs located around the site that have been set to go off at a specified time. Our bombs come complete with electronics and pyrotechnics, unsuccessful teams can expect an explosive result. With the right tools, collaboration with information, you will also be able to defuse the bomb code and save the day. It is your team’s mission to build a raft, paddle across to the island, retrieve all the clues needed to disarm the bombs, locate and disarm the bombs to save the existence of the Perth CBD as we know it.

    Program Itinerary

    • 8.30AM

      Meet at Venue

      • Coffee on arrival
      • Adventure Out staff introductions
      • Program outline and safety brief
    • 8.45AM

      MOONBALL

      Team members are on their feet, communicating and having fun together. This activity establishes program norms of participation, communication and challenge in a safe environment

    • 9.15AM

      BRIDGE

      With limited resources and a clear goal, the group must work together in the planning process to ensure everyone crosses the chasm safely.

    • 9.45AM

      Bog Trotter Circuit

      Make your way to the bomb site across the Bog of Eternal Stench on purpose-built bog trotters. The tangram pieces scattered throughout the bog look like they may be of some use - collect them on the way, as they may be required in the next activity. Working in small teams, this is an active and fun challenge requiring sound communication, planning, and rehearsal.

    • 10.30AM

      MORNING TEA

    • 10.45AM

      Spiders Web

      How can you get the team through without touching the web? Planning, cooperation, trust and effective communication are the key factors to make this work.

    • 11.30AM

      Holy Pipe

      Retrieve the information from the bottom of the pipe without getting drenched. Without a system, the team will be taking a shower!

    • 12.00PM

      LUNCH TIME

      This provides a chance for everyone to relax and catch up over a lunch of fresh rolls filled with cold meats and salads ploughmans style, fresh fruit and soft drinks. Sitting in the outdoors, with good food and fresh air, adds to the shared experience and the feel-good aspects of the day.

    • 12.30pm

      Mission Brief

      • Terrorists’ demands
    • 12.30pm

      Raft Building

      This activity provides a team challenge on a macro scale with very tangible outcomes for lack of efficiency and effectiveness. While the emphasis is on team process, low task achievement will result in participants getting exceedingly wet.

    • 12.30pm

      Information Hunt

      Once the raft is built, paddle over to Heirisson Island where you will be given a map of the Island and a series of cryptic clues.
      Each clue indicates the location of information caches that are scattered throughout the Island. You must collect all the information and paddle back to The Bomb Site (Burswood Park).
      Planning and ongoing task management will help the team to produce the best possible result.

    • 3.15pm

      Speed Box

      The objective of this continuous improvement activity is to disassemble and reassemble components inside this box back to their original position in the quickest possible time. By employing inclusive group discussions, planning and then implementation of ideas into an overall strategy, team members will quickly see an improvement in time, efficiency and the quality of how this task is completed.

    • 3.40pm

      Crack the Safe

      Decrypt the information gathered on the island to reveal the code to crack the safe. Inside you will find a vital resource required to disarm the bombs.

    • 4.00pm

      DISARM THE BOMB

      Solve the cryptic clues to discover the disarming sequence and complete puzzles to earn the necessary tools.
      With movement sensors and anti-tamper devices in place, a steady hand is essential. Sound communication, planning and time management will make it happen. The timer is ticking…

    • 4.30pm

      Program summary and fellowship

      • Individual and team key learning outcomes
      • Transfer of learning outcomes back to the work place
      • Time to relax and socialise with colleagues
    • 5.00pm

      Program Complete

    • 8.45AM

      MOONBALL

      Team members are on their feet, communicating and having fun together. This activity establishes program norms of participation, communication and challenge in a safe environment

    • 9.45AM

      Bog Trotter Circuit

      Make your way to the bomb site across the Bog of Eternal Stench on purpose-built bog trotters. The tangram pieces scattered throughout the bog look like they may be of some use - collect them on the way, as they may be required in the next activity. Working in small teams, this is an active and fun challenge requiring sound communication, planning, and rehearsal.

    • 10.45AM

      Spiders Web

      How can you get the team through without touching the web? Planning, cooperation, trust and effective communication are the key factors to make this work.

    • 12.00PM

      LUNCH TIME

      This provides a chance for everyone to relax and catch up over a lunch of fresh rolls filled with cold meats and salads ploughmans style, fresh fruit and soft drinks. Sitting in the outdoors, with good food and fresh air, adds to the shared experience and the feel-good aspects of the day.

    • 12.30pm

      Raft Building

      This activity provides a team challenge on a macro scale with very tangible outcomes for lack of efficiency and effectiveness. While the emphasis is on team process, low task achievement will result in participants getting exceedingly wet.

    • 3.15pm

      Speed Box

      The objective of this continuous improvement activity is to disassemble and reassemble components inside this box back to their original position in the quickest possible time. By employing inclusive group discussions, planning and then implementation of ideas into an overall strategy, team members will quickly see an improvement in time, efficiency and the quality of how this task is completed.

    • 4.00pm

      DISARM THE BOMB

      Solve the cryptic clues to discover the disarming sequence and complete puzzles to earn the necessary tools.
      With movement sensors and anti-tamper devices in place, a steady hand is essential. Sound communication, planning and time management will make it happen. The timer is ticking…

    • 5.00pm

      Program Complete